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VLA/csrc/permute.h
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2025-09-07 14:59:17 +08:00

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924 B
C++

/*************************************************************************
* Copyright (c) 2022-2024, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* See LICENSE for license information.
************************************************************************/
#pragma once
#include <torch/extension.h>
using torch::Tensor;
std::tuple<Tensor, Tensor, std::vector<Tensor>> moe_permute_topK_op(
Tensor input,
Tensor indices,
int64_t num_out_tokens,
std::vector<Tensor> workspace,
int64_t max_expanded_token_num);
torch::Tensor moe_recover_topK_op(
torch::Tensor input,
torch::Tensor row_id_map,
torch::Tensor prob_opt,
int64_t num_tokens,
int64_t num_topK);
std::tuple<torch::Tensor, torch::Tensor> moe_recover_topK_bwd_op(
Tensor input_bwd,
Tensor input_fwd,
Tensor row_id_map,
Tensor prob);